Clubswinger

Prerequisites for training: Barak
Clubswingers are the cheapest unit in Travian. They are quickly trained and have medium attack capabilities but their armour isn’t the best. Clubswingers are almost defenceless against cavalry and will be ridden down with ease.
Spearman
In the Teuton army the Spearman’s task is defence. He is especially good against cavalry thanks to his weapons length.
Axeman

Prerequisites for training: Barak
This is the Teuton's strongest infantry unit. He is strong at both offence and defence but he is slower and more expensive than other units.
Scout

Prerequisites for training: Barak
The Scout moves far ahead of the Teuton troops in order to get an impression of the enemy's strength and his villages. He moves on foot, which makes him slower than his Roman or Gaul counterparts. He scouts the enemy units, resources and fortifications.
Paladin

Prerequisites for training: Istal
As they are equipped with heavy armour Paladins are a great defensive unit. Infantry will find it especially hard to get through his shield.
Unfortunately their attacking capabilities are rather low and their speed, compared to other cavalry units, is below the average. Their training takes very long and is rather expensive.

Prerequisites for training: Istal
The Teutonic Knight is a formidable warrior and brings fear and despair over his foes. In defence he stands out against enemy cavalry. However, the cost of training and feeding him is extraordinary.
Ram
Prerequisites for research: Akademi level 10, Bengkel level 1Prerequisites for training: Bengkel

Catapult
Prerequisites for research: Bengkel level 10, Akademi level 15Prerequisites for training: Bengkel

Having a high level rally point makes your catapults more accurate and gives you the option to target additional enemy buildings. With a level 10 rally point each building except for the Cranny, Stonemason's Lodge and Trapper can be targeted. HINT: Catapults CAN hit Crannies, Trappers or Stonemason's Lodges when they target randomly.
Chief

Prerequisites for training: Kastil/Istana level 10/(15)/20
Out of their midst the Teutons choose their Chief. To be chosen, bravery and strategy aren't enough; you also have to be a formidable speaker as it is the Chief's primary objective to convince the population of foreign villages to join the Chief's tribe.
Settler
Prerequisites for research: NonePrerequisites for training: Kastil/Istana level 10/(15)/20

As the journey and the founding of the new village are very difficult, three settlers are bound to stick together. They need a basis of 750 units per resource.
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