Legionnaire
Prerequisites for research: None
Prerequisites for training: Barak
Prerequisites for training: Barak

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Praetorian

Prerequisites for training: Barak
The Praetorian are the Emperor's guard and they defend him with their life. Since their training is specialized for defence, they are very weak attackers.
Imperian

Prerequisites for training: Barak
The Imperian is the ultimate attacker of the Roman troops. He is quick, strong, and the nightmare of all defenders. However, his training is expensive and time-intensive.
Equites Legati

Prerequisites for training: Istal
The Equites Legati are the roman reconnaissance troops. They are pretty fast and can spy on enemy villages in order to see resources and troops.
Equites Imperatoris
Prerequisites for research: Istal level 5, Akademi level 5Prerequisites for training: Istal

Equites Caesaris
Prerequisites for research: Istal level 10, Akademi level 5Prerequisites for training: Istal

Battering Ram

Prerequisites for training: Bengkel
The Battering Ram is a heavy support weapon for your infantry and cavalry. Its task is to destroy the enemy walls and therefore increase your troops’ chances of overcoming the enemy's fortifications.
Fire Catapult
Prerequisites for research: Bengkel level 10, Akademi level 15Prerequisites for training: Bengkel

Having a high level rally point makes your catapults more accurate and gives you the option to target additional enemy buildings. With a level 10 rally point each building except for the Cranny, Stonemason's Lodge and Trapper can be targeted. HINT: Fire catapults CAN hit the Crannies, Trappers or Stonemason's Lodges when they target randomly.
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Senator
Prerequisites for research: Titik Temu level 10, Akademi level 20Prerequisites for training: Kastil/Istana level 10/(15)/20
The Senator is the tribe's chosen leader. He's a good speaker and knows how to convince others. He is able to persuade other villages to fight with the empire.
Settler
Prerequisites for research: NonePrerequisites for training: Kastil/Istana level 10/(15)/20

As the journey and the founding of the new village are very difficult, three settlers are bound to stick together. They need a basis of 750 units per resource.
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